Monthly Archive for November, 2003

Stew Reviews Mario Kart: Double Dash!!

I'll spare the web yet another dissertation on "what Mario Kart means to me," but suffice to say I've spent a lot of time playing past versions of this game, and most notably my dad and brother and I clocked an absurd amount of time with the original Mario Kart back in the day. So needless to say, I had high hopes for this game. And to be honest, I'm pretty disappointed with the result. It seems like in Nintendo's attempt to "simplify the game to appeal to broader audiences," they not only took out a lot of the subtlety, but also managed to completely change the focus of the game.

It wasn't the double driver change that messed things up. In fact, just adding double drivers to any of the previous games (with just a few other tweaks) probably would have introduced a whole new level to the game, and in general, the double drivers are a pretty good idea. No, the problem with Double Dash!! lies entirely in the revamped item system.

In the original Mario Kart on the Super Nintendo, there was usually only one or two sections of item blocks per lap, which meant that using your items strategically was very important. In Double Dash!!, in contrast, you get more items per lap than you really know what to do with. There are so many items in Double Dash, in fact, that it seems to work just as well to immediately use any item you get as it does to hold on to that item until just the right time. In fact, holding onto an item is practically discouraged, because you now lose items when you get hit by weapons, or fall off the track, or even when another player hits you while using a star or mushroom. In other words, if you try to hold onto an item until just the right time, it's pretty likely that you'll lose that item before you get a chance to use it, because there is so much chaos going on at any given time.

One interesting aspect of losing items when you get hit by a weapon is that the items fly out of you and land on the track, so players behind you can then hit them and use them (or take damage, in the case of shells and the like). Of course, this just adds to the proliferation of items in the game.

Now, if you're a Mario Kart veteran and you've been reading so far, you might say "well, I can just hop over things or brake when I hit a banana or shell behind me in defense or X or Y or Z and avoid losing." And if you're a Mario Kart veteran, you'd think that the double kart / double item aspect of the game would offer a lot of intriguing possibilities: You'd be able to hang on to one item with your driver, and have your gunner do defense duty with whatever items he picks up. If the gunner picks up a better item, switch and have the former driver do defense.

But if you're a Mario Kart veteran, you'd be pretty much dead wrong, because they removed pretty much every defensive aspect of the game I can think of. You can no longer brake immediately after hitting a banana peel to avoid peeling out. You can no longer hop in any way (which both makes dodging items harder, but also makes hopping over little cracks impossible, and makes hopping out of / over rough track impossible). And perhaps worst of all, you can no longer drag a shell or banana peel behind you in defense. The only methods of defense you have are: 1. Using Peach or Daisy, and their special item is a defensive fireball which will not only block items, but which will also grab the item and give it to you. 2. Fire/drop an item behind you immediately before something is about to hit you. This is actually possible thanks to a little bubble that tells you when a weapon is approaching, but it's less desirable than the old methods of defense, in my opinion.

Here's an unordered list of some other problems I've found with Double Dash!!:

  • The battle arenas are too small and lack sufficient complexity to be as fun as any of the previous battle arenas.
  • Though you have an option to select a random character/kart combo in single player GP mode, no such option exists for any of the multiplayer modes. This is a big bummer, because random is a pretty good method of handicapping in multiplayer. Also, randomness is fun. And seriously, why would you ever want to play with random characters on single player?
  • In the multi player kart selection screen, there's no way to view the stats of the karts. This is a big problem, because when you have someone play the game for the first time, experienced players are going to have to explain "no, not all those karts actually work the same," and also remember the different stats of the different karts, and then pretty much just tell the newbie which kart to use, instead of letting them make their own choice. Bad interface move.
  • I was really excited about the LAN features of the game and the prospect of an 8 player race, but apparently you can't pick your characters/kart in this mode, which is pretty much totally lame, and now I don't think I'm going to get a LAN adapter to try this mode. It's like Nintendo's trying to make their "people don't want to play games online" claim ffulfill itself by neutering their network features out of the box.
  • There's no longer a ghost item to steal items. This was probably removed because there are other ways to steal items now, but the ghost also turned you invisible, which was another important strategic and defensive move -- and the hitting to steal play mechanic would have only made the ghost that much more useful. Bummer.
  • Honestly, the tracks aren't that interesting. They're pretty much just rehashes of things we've had before, and we don't even get a Haunted Mansion in this game. Probably half of the levels are interchangeable, and there are only a handful of levels that I really like (My favorite so far is the Wario Coliseum).
  • Did we honestly need two traffic levels? (No, we did not, especially when neither of them is as good as Toad's Turnpike on the N64)
  • Also sadly, there's no sign of a Ghost Valley in this game -- Ghost Valleys were always my favorite.
  • In the past games, if you hit someone who was jumping across a track, they would fall onto the other portion of the track, knocking them back in the pack. This was an another important strategy in the old games that is just completely missing in this game.
  • The GBA game had the original SNES tracks as extras, so why didn't this game have the N64 tracks as extras? Oh, right, because most of the N64 tracks are already "available" in this game in one form or another. =\

  • And I could go on and on. But I'll stop, because I'm sure you get my point by now.

To be fair, there are some good things about Double Dash!! Giving each character a special item was long overdue, and I think overall the special items are pretty well balanced. As mentioned above, the double driver aspect could have added a lot to the game, and I still think it's a sound idea that shouldn't get the axe in the next Mario Kart. The co-operative mode is a lot of fun, requiring fun communication between the driver and gunner -- I haven't had a chance to play co-operative vs. yet with 4 players, but it should be a lot of fun. The new Bob-omb Blast battle mode is a lot of chaotic fun, even if the new Shine Thief mode is a little flat. Meanwhile, the Balloon Battle mode just doesn't seem to have the same spark it once did.

I think the real evidence of how well the game succeeds at living up the Mario Kart name lies in this test: My dad used to play the original Mario Kart with my brother and I back in the day, and he was pretty good at it, all things considered. He was perhaps a little less devious with his item usage than my brother and I, but he was still competitive. However, when he tried to play Double Dash, he was just overwhelmed by the chaos of the weaponry and just didn't stand a chance. In other words, not only did their attempt at "simplification" ruin the game, but it also didn't actually work.

In short, Double Dash(!!) is pretty much all offense and no defense, with the general chaos that entails. I admit it's still fun, but I just don't think it's really the same game I knew and loved anymore. If you want some old fashioned Mario Karting, I highly recommend you pick up Mario Kart: Super Circuit for the Game Boy Advance instead. Not only is it a much tighter Mario Kart game, but it also features all of the original SNES Mario Kart tracks as unlockables. Hopefully we'll see a real Mario Kart as a launch title for the next Nintendo console, with as much spit and polish on it as Super Smash Brothers Melee had.

3/5

Snowboarding 2004, day 1: Kirkwood.

We were at Kirkwood's second day open this season, and I had a lot of fun. I think I'm glad I only went one day, because I'm definitely out of shape -- I guess that's what I get for working full time and no longer walking daily.

  • Date(s): Sunday, November 16th.
  • People: Trisha, me.
  • I drove my new car to Kirkwood for the first time. The road was relatively clean, and we got there around 8:30. We had to wait in line for about half an hour to get new pictures taken and pick up our season passes.
  • The snow itself was still soft thanks to a storm that ended Saturday, but there was still a lot of crap stick up in the snow, including branches and rocks. And notably, traversing was extra difficult thanks to uncovered logs amidst the trees.
  • We split our time fairly evenly between Cornice, Solitude, and The Reut. The run under Cornice was, as usual, icy. The Reut was good, and Solitude was alright. Sentinel Bowl was even open, and we put up with traversing there once and it was pretty nice.
  • One time, I traversed from Solitude to The Drain (which some people call "River Walk"), and when it's not completely winter -- actual river! I was having fun in the upper part of the run, and dropped down about five feet off of a rock -- but then I suddenly found myself at the bottom of the gully, with flowing water on either side of me. I was in a sufficiently bad spot that I had to take off my board and climb up the side of the gully, and the snow was up to thighs, which was awfully tiring. I stayed on the side of the gully the rest of the way out, dodging rocks as necessary.
  • I borrowed Trisha's (shorter lighter more flexible) board for three runs, and I decided it was a lot more fun than my board. Her board is much easier to turn, and a lot more flexible, and thanks to being lighter it's a lot easier to jump. It was a little less stable than my board, but this just made me realize that I should probably get myself a more appropriate board.
  • When we returned to the car, I noticed that I had a lot of scratches on the bottom of my board -- probably from all the junk I went over. I also noticed that I had a big dent right in the middle of the toe edge of my board. The metal edge was bent in and the board was crushed in and the base of the board was rippled and everything. It's about 2 inches long and 1/4 of an inch deep, and I still need to take it in to be fixed. If it's going to be too expensive to fix, I may just use this as an excuse to investigate a new board right now.
  • I also found it notable that I was much more carefree about boarding around rocks and trees than I was a year ago. A year ago, my board was still relatively new, and I didn't want to mess it up. Now that I'm better and my board is more used, I didn't mind the rocks so much -- other than the prospect of falling on them, of course.
  • I won't be going again until probably the weekend after Thanksgiving, because it didn't snow again for this weekend, and I'll be in Bakersfield for Thanksgiving.

G4 CubeQuarium

G4 CubeQuarium

Wow, that's a really nice looking acquarium. I want one! Pity Cube shells are probably still a little expensive to come by.

Ars Technica Reviews Mac OS X 10.3 Panther

Ars Technica Reviews Mac OS X 10.3 Panther

As usual, Ars' review of Panther is incredibly in depth, and highlights the OS's most serious problems both in the short term and long term. Absolutely worth a read.

Alternate OS X 10.3 Panther Box Art / Ad (Think Pink)

Alternate OS X 10.3 Panther Box Art / Ad (Think Pink)

This is pretty damn amusing, really.

IGN Cube Reviews Mario Kart: Double Dash!!

IGN Cube Reviews Mario Kart: Double Dash!!

Sadly, this review makes Double Dash sound like I'm not going to enjoy it that much. Especially disappointing is the remark that you can't even select your characters when you're playing in LAN mode...

3 Panther Irritations

I've been meaning to write this since just a couple of days after I installed Panther, but it took me quite awhile to actually find a third irritation. But find one I did, so here we are:

  1. In Preview, the default tool that is selected when you open an image isn't very consistent. Sometimes it's the scroll tool, but more often than not it seems like it ends up being the selection tool, which is very irritating. This is solved somewhat by noticing that you can activate the scroll tool with command-1. Also irritating is that they changed zoom-in and zoom-out from command-up arrow and command-down arrow to command-+ and and command--. Probably more consistent in general, but irritating until I get used to it.
    • An annoying holdover bug from Jaguar's Preview: If you zoom in and then hit the "maximize" window widget, it never fully maximizes horizontally, even when there's clearly plenty of room. It always makes the window just a little bit too small. More irritating, in Panther, it seems like this behavior now happens when you initially open an image, too.
  2. In Jaguar, I made backups in Disk Copy by using the "New Image From Device" feature. Unfortunately, when I try to make an image of my hard drive in Panther, it tells me that there was a "Device Busy" error. Instead, I have to resort to making a "New Image From Folder," which is a little more work to do each time.
  3. The final irritation I've found has to do with the new application switching interface. In 10.2, if you hid an application and then hit command-tab once, you would return to the application you just hid. However, in 10.3, that newly hidden application gets moved near the end of the application list. In theory this is a good change, but in practice it seriously disrupts my workflow, because I would hide applications I was still actively using but that I just want off my screen for a second.
    • Also irritating is that hidden apps don't get shown when you use Expose. It'd be nice if there was some sort of modifier key to make it show hidden apps in addition to visible apps. Minimized windows, too, for that matter.

So, those are my first three irritations. As usual, feedback to Apple goes here. I'm sending the above comments to them pretty much as written.

Flash Memory Improves PowerBook

Flash Memory Improves PowerBook

Wow, this sounds insanely cool -- pity it doesn't work for OS X, because that'd be awesome.

New Car Adventures, Day 7: Thick envelopes aren’t always exciting.

A week to the day after I bought the car, I got my first bill in the mail. Well, actually, I got my first six bills in the mail.

I opened the thick envelope and saw the bill on the top, so assumed the rest of the content was more interesting stuff. But when I returned to read the "more interesting stuff" after making dinner, I found it was 5 more pay stubs, and 6 envelopes. Now I'm going to be all nervous about losing these things. Boo.

Berkeley Bowl’s day after Saturday day.

Remember those Mervyn's ads for the day after thanksgiving sale, that would show throngs of women lined up outside the doors to get in at 6 am?

Well, it turns out people actually do line up outside Berkeley Bowl on Sunday mornings before they open at 10 am. And the produce section was just insanely packed. On the bright side, I didn't have to wait in line (a chore which can take 20 minutes some Sunday afternoons), so going early was worth it after all. I like Berkeley Bowl, but damn if I can't stand the crowds.