Monthly Archive for November, 2001

Super Smash Irony

So Super Smash Brothers Melee comes out for the Gamecube on Monday. This is the game I've been anticipating for the last two and a half years. When I pre-ordered it a month and a half ago from EBGames, I paid extra for overnight shipping. Nothing was going to get between me and this game.

Or so I thought. The game comes out Monday. I'll get it Tuesday. On Wednesday, I have my final 188 assignment due. On Thursday, I have my final 170 assignment due. On Friday, the Folklore assignment of doom is due.

On Saturday, I'll get to Super Smash Brothers Melee for five minutes before I start studying for my finals.

Never mind that Pikmin also comes out on Monday, and my roommate already pre-ordered that.

I suppose this is my reward for laughing at him after his anguished cry of "Oh no!!! I have a test tomorrow, I can't play it!" when we got our Gamecubes earlier than expected.

::cries::

Round Two, Fight!

So here in the first few minutes of round two, Nintendo is claiming the Gamecube is the fastest selling next generation console, and they're sticking to their guns when interviewed about the claim. Microsoft has stayed quiet on the issue, probably because they just didn't have enough consoles available to compete, thus making claims that the Xbox has been selling out moot as a basis of comparison. And though Sony was quick to toot their own horn last year when the shit hit the fan with PS2 sales, they probably won't respond to Nintendo's press release, and they'll end up seeming mature in the face of what looks like bragging from Nintendo.

Never mind the fact that Metal Gear Solid 2 has already 1.8 million copies just in North America, and it's not even Christmas yet. And it was just released in Japan today.

The point is that the PS2 has a huge head start, and it's way too soon to start cheering for any of the challengers to the belt which Sony's currently wearing.

And while Nintendo claims to have sold 510,000 Gamecubes in the first week, way back at the very beginning of round one Sega sold 410,000 Dreamcasts in the first week, and look where they ended up.

Berkeley Blogs.

Okay, so, in a fit of wild procrastination, I went and made up a list of Berkeley Blogs I know about, or was able to find with a few quick searches. And for now, I tossed that list up bsii.org, because a list of Berkeley Blogs is better than "This isn't the page you're looking for."

But! I want to make this list more complete, and somehow organized, and so on. One example is that some time when I'm not procrastinating I'll go back and add in all the Berkeley Live Journals.

So! What I want you to do, is if you know of any Berkeley Blogs that I neglected in that list, point them out in the comments here. Additionally, suggest ways that I should order that list, and so on.

update, 2002-05-04: The list now lives at berkeleyblogs.org

Update, 2006-09-26: Comments have been disabled on this post due to excessive comment spam.

Resonate is my word of the day.

Um. I really don't have much else to say about it, other than I like the word when it's applicable, and I've used it a couple of times today, and I've seen it (or variants of it (in the form of the "resonance" one)) used three times today.

Console Price Comparisons

Last Friday when I was in Bakersfield, Pi bought a Gamecube and a DVD player from WalMart for less than the cost of a PS2 or an Xbox. Admittedly, the DVD player was on sale for $75, but his total with sales tax was still only $294.22.

Let's do a quick comparison of each of the three contenders for equivalent configurations, shall we? We'll assume a non-sale price of $100 for an external DVD player, and I'll be nice to the PS2 and allow the Gran Turismo 3 bundle to be its entry, and we'll assume 7.5% sales tax as a compromise between Bakersfield's 7% and the Bay Area's BART subsidizing 8ish%.

Gamecube:

  • Gamecube console: $199
  • Extra controller: $34.99
  • Game: $49.99
  • Memory Card 59: $14.99
  • External DVD Player: $99.99
  • Total: $398.96 ($428.88 with tax)

PS2:

  • PS2 Gran Turismo 3 bundle: $329.99
  • Extra Controller: $34.99
  • Memory Card: $34.99
  • DVD Remote: $19.99
  • Total: $419.96 ($451.457 with tax)

Xbox:

  • Xbox console: $299.99
  • Extra Controller: $39.99
  • Game: $49.99
  • DVD Remote: $29.99
  • Total: $419.96 ($451.457 with tax)

Um, other fudge work in these numbers: Admittedly, the Xbox has a hard drive and network adapter, but at the moment all the Hard Drive is good for is storing custom music sound tracks and I'm assuming that it can store saved games. And on the assumption that the Xbox's hard drive can store saved games, I didn't add in the price of a memory card on the Xbox.

The Gamecube memory card is smaller than the PS2 memory card, so I probably should have added two Memory Card 59's to my Gamecube total to be more equitable.

I think I recall seeing that the Sony Hard Drive/Network Adapter Bundle will be $150 when it comes out this spring, so that puts the final price of the PS2 (even with the bundled GT3) way up above the Xbox.

I expect that the Gamecube Modem and Ethernet adapters will be $50 each when they come out. And a nice portable removable Gamecube Hard Drive is also a possibility.

But, for now, I'd argue that games aren't really taking advantage of the Xbox's network and hard drive features enough to really count them into the overall equation.

Oh, and as long as I'm on the subject, you can get a Dreamcast for $50, and find most of the games and accessories for $10 to $20. If you're really cheap.

If you bought every possible accessory for the Gamecube as they come out, you'd probably end up spending more on the Gamecube than the Xbox in the long run. But most people won't buy all the Gamecube accessories, and most probably already have a DVD player, and most people with an Xbox probably won't ever use the Hard Drive or Network Adapter, so I still say the Gamecube wins the price game.

Besides which, I think being able to pick and choose with the Gamecube is better than Microsoft's Model-TX.

Minor Layout Tweakage

This all started because I was getting violently sick of my old background color (#ffffcc, for those of you playing along at home), and I figured I could change it to white (#ffffff =p) without disrupting things too much.

But when I made the background white, everything started to blur together, because the backgrounds on my posts were white to contrast against the formerly creamy color of the page... So I decided I needed a vertical stripe to separate the posts from the sidebar.

Now, I've always been a big fan of vertical stripes, but with html it's easier said than done. So I grabbed the first site I could think of with a vertical stripe (which happened to have been AJ's) and pulled the code and images straight from there, which explains the dotted line as opposed to a solid line.

But then I felt off balance, and I've been toying with the idea of adding another column for a long time anyway (because that damn date navigation is *really* long), so I added it, and now the whole thing is nice and symmetrical, and for the moment, I like it.

I actually really like the dotted lines, and assuming AJ doesn't object, I'm going to leave them there for now. However, I'm also thinking about changing the green soon, because I don't even know how old that color is or why I have that green.

Later: So I decided that with the symmetry the lines provided, I wanted the green bars to come closer to being evenly spaced on each side, which meant I had to alter the comment links some. And that got into issues of having the colored dot load on a background the future color of which I'm not certain...

So I just made the comment widget text yellow and extended the green background, but changed the permalink/recency indicator to be a colored arrow at the beginning of the text. I like the way it looks, but I'm not entirely happy with the implementation at the moment. First of all, I was having some CSS issues so I had to give up and wrap the arrows in colored font tags. And the second problem is that posts that don't start with a <P> tag at the beginning (Of which there are 58, according to a quick check via SQL) won't get arrows put in correctly. But aside from those implementational issues, and the still standing puke green issue, I like it.

Oh, I also made the title bar truncate seconds from the post date, since they're useless. Hopefully the dates will be a little easier to read now that there are two fewer numbers there in that bar.

Another turkey bites the dust.

Well, I had these grand plans for the weekend, and I had some successes and some failures. First the games, then dad's computer:

  • Rogue Leader was finished and done on Thursday Night.
  • Luigi's Mansion was started Saturday night, and was finished and done by Sunday Morning (5 am ish).
  • I never actually took Metal Gear Solid out of its case.
  • I forgot Zelda Oracle of Seasons, so,
  • Instead, I played 6 more missions of Advance Wars.
  • And I've played 5 hours of Golden Sun so far.

As for my dad's computer? It's working pretty well. The first thing that didn't go according to plan was I didn't copy his previous system folder onto my iPod, because I (incorrectly) assumed there was nothing there he needed. Um, fonts? Bookmarks? Duh?

OS X 10.1.1 (with 9.2.1 on the assist) runs pretty dang well on his Yosemite 350 with 1 gig of RAM, and any speed he loses is more than made up for by the time he doesn't spend rebooting after a crash.

CorelDraw 10 seems much better behaved than CorelDraw 8, but it does have some issues with a few fonts that consistently make it crash. Work around? Delete the troublesome fonts. And even when it crashes, it's still a big win because it doesn't force a reboot.

What does cause problems is the internal modem, which seems to like to freeze up the interface to the point of zero-responsiveness, which forces a reboot. =( It's a shame, but he had problems dialing up in 8.6, too, so I'm hesitant to blame OS X.

His digital camera worked dandy via USB and OS X's image capture application, and his printer works fine from Classic and OS X.

He seemed happy enough with things, so I left him with OS X for now. Hopefully things work out, and hopefully I didn't overlook too much, and hopefully he's actually more productive now that things won't crash so often.

Stew Reviews iPod

Aesthetically, the iPod is brilliant. Based on the pictures, I expected it to be unbroken white plastic all the way around, as if it were an i(ce)Book that didn't have to open. Granted, that's not really possible, but I wasn't thinking about it that much.

And while the white pod of plastic I imagined would have been cool, the iPod's actual exterior is even cooler than that. The pictures didn't make it clear, but the back half of the iPod is actually metal, while the front half is the white plastic. The metal back features an etched Apple logo and the iPod name, and etched at the bottom is the fine print. The metal is a beautiful solid smooth hunk, but it really attracts finger prints and I've already got several tiny scratches in it. (It's probably stainless steel or some close relative)

The front plastic is equally nice, and was molded out of a single piece piece of plastic so that there are no breaks on the face of the unit where the display is. In fact, the only break on the front of the unit is for the circular control pad. Looking at the side of the plastic, you can see that the bottom 3/4 is cloudy white, while the top 1/4 is transparent. Looking at the face of the unit, there is a strip of transparency all the way around the edge of the unit, in addition to the blank spot for the display. Thankfully, the plastic doesn't seem as scratch prone as the plastic on the i(ce)Book, even though they look to be about the same.

The edge around the front of the unit is a sleek sharp plastic corner, while all the other edges are nice and rounded. The sharp edge is not a negative, and works well as part of the style of the thing.

As beautiful as it is, I'm going to be getting one of these leather cases (LINK ME) to avoid scratches and fingerprints.

The whole thing is held together without any screws. The plastic apparently plugs down into the metal, and it just oozes style. However, the plastic face on my unit isn't firmly in place, and I can push it back and force just a hair. It's not really a big deal, because it's not loose and it only happens when I try to make it happen. ;-)

The size is perfect, and, as advertised, is the size of a deck of cards. Mind you, that's the size of the small cheap cards you get from gift shops, not larger Casino-size cards. In the case of cards, I can't stand the smaller kind, but in the case of the iPod, the size is perfect. Once I get my belt case, it'll fit perfectly on my belt.

The iPod easily is one of the best bits of industrial design I've ever seen.

Along the top of the unit the firewire plug, the headphone jack, and the "Hold" switch are set into plastic which dips down into the metal half of the case. Unfortunately, the headphones are in the center of the unit, and my headphone jack has an L-shape, so that the plug ends up hanging over the hold switch, which is really obnoxious (Of course, Apple's headphones probably had a straight jack).

The hold switch itself is my least favorite part of the whole unit. It's very necessary, but unfortunately, "hold" is towards the middle, while "no-hold" is towards the outside. Because the only grip on the switch is a tiny raised on the edge closer to the middle, and because of the aforementioned headphone L-jack problem, this means that it usually takes me a lot of effort to get hold turned off so I can pause the music or turn the volume down. I really wished they had 1. put the grip on the switch on the outside edge, or 2. made "out" hold and "in" no-hold, or 3. put the headphone jack on the corner and put the firewire jack in the middle. Any one of these three would have made it easier to turn hold off, and the existing arrangement doesn't exactly offer anything over any of those three alternatives.

Um, it plays music, and it plays music well.

The circular control pad has five buttons and a wheel, and will probably be copied by other players very soon. The buttons are Play/Pause, Forward, Backward, Menu, and the button at the center of the wheel is used to make selections. The wheel is surprisingly loose, and doesn't actually have notches -- it's just a freespinning wheel that's used to do any kind of on screen manipulation. By default, spinning the wheel makes a little clicky noise, but stupidly, the clicky noise is made externally instead of in the headphones. Not only does this irritate people around you, but it also means that they had to bother to include a tiny basic speaker in there.

The display is gigantic compared to the display of my Rio, and it's very clear and easy to read. When a song is playing, it displays the name of the song, the artist, and the album. Each one gets its own row, and the text scrolls if necessary, but that doesn't happen until about 25 characters. But it displays so much more than that on this screen as well: In the top left corner are the play/pause/hold status icons, and then the name of the current playlist, and then the battery display. On the next line is what song this is of the total songs in the current list (ie "54 of 1609"), and shuffle and repeat indicators. A subtle, but irritating, point is that the shuffle/repeat icons are in a different order in iTunes than they are on the iPod. And finally, along the bottom of the display is a time left/time remaining display and a graphical display of how much progress has been made in the song! In other words, everything you could possibly want to know about the song is clearly available at a glance.

It's so clear, in fact, that it's made me a little self conscious about people glancing over my shoulder and being able to see what I'm listening to.

The basic interface is entirely hierarchical. The wheel makes a selection, the select button takes you a level deeper or makes the selection, and the menu button takes you back up a level. At the top level is Playlists (which takes you to any playlists which you defined in iTunes, and is a great way of grouping your music), Artists (Allows you to browse your music by artist, and below that by album, much like the "Browse" mode in iTunes), Songs (A big long list of every song on the iPod), Settings (duh), About (also duh), and (when something is playing) Now Playing (takes you to the display screen of the current song, which will also pop up if you don't press anything for about 5 seconds). The iPod actually remembers what menu you were last in, so if the display screen pops up, hitting menu will take you right back to where you were, even after hours of not touching it. When you scroll up and down the hierarchy, the screens actually slide on and off of the display, which is very cool. Unfortunately, from time to time this has really sputtered and coughed in an unpretty way, but it's pretty rare.

Not only does each button do its thing when you press it once, but each button also has a function when you hold it down. Holding down forward or backward will seek within the current song, holding down play/pause will put the unit to sleep, and holding down menu will activate the insanely powerful white backlight. And holding down the select button on the "About" screen will take you to the Breakout game. ;-)

The interface with iTunes is also pretty slick, even though I've got more music than my iPod can hold. The iPod settings dialogue allows me to select which iTunes playlists I want synchronized over to my iPod when I plug it in, and when I plug the iPod in, it checks for any changes and selectively updates the contents of the iPod as necessary. If a few files were deleted from the playlist and a few more added, it just copies over the new files and doesn't waste time re-copying all the files already on the iPod. In addition to making nice clumps of songs to copy to the iPod, I can navigate the playlists on the iPod to selectively listen to my music. The interface could be refined ever so slightly in subtle ways, but 98% of the iTunes/iPod interaction is simply flawless. Most of the alterations I'd make just have to do with displaying a little more information in certain places to streamline the process building and selecting playlists to put onto the iPod.

If only a small percentage of mac users used iTunes, then the iPod would be a difficult sell. My Rio came with custom Windows software for managing playlists and copying music to the Rio and burning music, etc, that was simply awful, and was a negative point that many reviewers of the Rio frequently mentioned. But because most mac users listen to their music with iTunes and like iTunes, iTunes integration is a huge selling point for Apple. And I couldn't be happy about the integration.

Transfer time is fantastic, and it only took 20 minutes to transfer 1574 songs to my iPod. It'd be kind of nice if iTunes displayed an "Estimated Time Remaining" while this was happening, but that falls into the "wanting more information" clause I mentioned above. When the transfer is happening I keep worrying that I'm wasting the battery life of my poor iPod after bad experiences with my digital camera and my old Rio, but then I remember the little Firewire trick Apple pulled, so that the unit is able to charge off of Firewire's power. On that topic, the power brick is also pretty cool, and is very tiny.

By default the iPod doesn't function as a hard disk, but that allows you to freely plug in and unplug the iPod without worrying about mounting and unmounting it. To turn on hard disk mode, there's an option in the the iPod preferences in iTunes, and once you flip that switch, the iPod pops up on your desktop once you plug it in. Files copy to it just as quickly as a disk as songs copy to it in iTunes, and it's a very nice little bonus feature.

Though it's advertised as holding 5 gigs, the about screen shows me that it's only 4.6 gigs formatted. It's a good thing they also advertise it as holding 1000 songs, because most people will be happy when it holds more than that because their mp3s are encoded at 128 kbps. All of my mp3s are at 128 kbps, and my iPod currently has 1574 songs on it with 62.9 megs still available. I'm amused that while 62.9 megs is exactly as much as my Rio held, I wasn't particularly worried about filling up that space when I was picking out songs to put on the iPod. "Eh, I've already got exponentially songs more than my Rio held..."

The battery life is great, and as long as I charge it nightly there won't be a problem. I've been listening to it constantly for the last 7 hours, and it's still at 2 bars (of 4), which seems better than advertised. My only real complaint here is I don't like having battery life indicated by bars, and I'd prefer a percentage. But such is life.

Speaking of battery life, it might seem a little silly that I listen to my iPod while riding the train even though I'm using my laptop with all of my music on it at the same time. But it's not as silly as it sounds: I can get up and walk around and still have my music. I can do something else and not have to have my laptop out. And most importantly, my battery life on my laptop has been about 10% better than it normally is when I listen to music on the whole train ride on my laptop, and that's a better reason than any, especially when Apple's new laptops aren't dual-battery capable.

Really, the iPod is orders of magnitude than my Rio at being a portable music player, and in the end is only $100 more expensive than my Rio and the Smart Media expansion were. There are little imperfections in the interface here and there, but on the whole, it's simply the best portable mp3 player there is.

And on top of everything else, the box is one of the coolest boxes I've ever opened, and it was obviously designed by the same team that designed the iPod itself.

(I focused this review on the iPod does, not what I wish it did, because that's not fair. I'll write a follow-up piece about what I wish the iPod/iTunes dynamic duo did later.)

iPod: Making Music Fun Again.

My anticipation for the iPod was really amazing. For a year and a half music hasn't exactly been fun. I would occasionally buy a CD, and then I would rip it and put it on my Rio. Eventually I'd get tired of it and I'd assemble a new playlist composed of things I knew I liked, and that was that. I don't listen to music except when I'm walking, and putting new music on my Rio was a lot harder than just changing a CD in a discman, so I just didn't really expose myself to much new music. I didn't even bother to listen to a lot of the music I own. It was just too much effort.

I own nearly 300 CDs, and in any one month I probably listened to songs off of maybe 10 of them. But as my anticipation of getting an iPod grew, I realized that I had a lot of music just sitting around that wasn't ready. So I ripped a lot of my old CDs that I hadn't ripped before. I dug out my CDs of archived TMBG bootlegs and other assorted mp3s. And I copied them all onto my laptop, and organized them, and prepared playlists for my iPod.

And I had more fun in those couple of days of menially ripping CDs and moving files around than I've had with music in years. And that was before I even got my iPod.

As soon as you mention something…

Part of my iPod purchase involved subsidizing the purchase by selling my Rio 500. I didn't feel bad about selling it to someone, because despite being a year and a half old it was still in really good condition, and still worked like a champ.

So I sent out the offer to misc, and Dima offered to buy it for his girlfriend a few minutes later. I met with Dima tuesday to make the sale, and I walked and talked with him for awhile.

He and I had bought our Rio's at the same time, so we talked about how they had been holding up. He said his still worked great, but compared to his mine looked like it was brand new. I can only hope that my iPod can go through as much abuse as his Rio and still work.

We also discussed head phones. I had bought a pair of Sony ear plugs on his recommendation when I had got my Rio, and I've been very happy with them for the last year and a half. But he asked me if I'd had any trouble with them breaking, because he's apparently gone through 5 pairs to the single pair that I've gone through in that time.

Of course, as soon as I mention something, if it's bad it happens and if it's good it goes away.

This morning when I picked up my iPod with the faithful headphones, I noticed that the side decoration had broken off of one of the plugs. The headphones were still fully functional, but I'm such a freak for aesthetics that I would have bought a new pair of headphones if the side piece had been lost. But the piece was sitting there next to the iPod, so I super glued it back on and that was that.

I was briefly amused by the thought of accidentally gluing a headphone into my ear, but then I remembered that as soon as I mention something, if it's bad it happens and if it's good it goes away. So I banished the thought from my head, and that was that.

This train smells like a new car

I was a little disoriented when I got on the train tonight, because the blue plastic floor and yellow striped stairs and white plastic walls were all a lot brighter than I remembered.

And then I scuttled up the stairs and I saw that not only was this a new train car, but that they'd also changed the layout of the seats. I didn't actually sit in the new car, as my quest for a single seat took on to the next car, but I went back later and checked things out to see what I might have to look forward to on my next train trip.

The most important change was that the moved the upstairs luggage racks from being across from the stairwell to flanking the door to the next car. However, to do this, they had to replace the pair of single seats that I so love.

Now, for Amtrak, this is a very intelligent move. First of all, it gives them 4-8 extra seats per car (an estimate). Second, There's now more than twice as much large luggage storage on the upper level. Third, people putting away their luggage are no longer sandwiched next to the stairwell, so there's a lot more room to move around in case someone putting away luggage needs to let another passenger pass. And finally, no passenger will be sitting right next to the door. The new distance between the door and the nearest seat (about two seats) will go a long way towards making passengers sitting near a door happy, I expect.

But as intelligent as this new layout is for Amtrak, it really irritates me, because I really like these single seats. =/

All the other changes on the new cars were very minor. The ceiling lights are much brighter, and they were moved closer to the center of the ceiling so that less of the light gets blocked by the overhead luggage racks. The overhead luggage racks themselves were changed from having doors to being merely shelves. And the whole thing smelled like new car smell.

Oh, and ironically, the new car featured the first stopped up toilet that I've ever seen on an Amtrak train.

Good Seat, Bad Seat

I was quite happy that I was lucky enough to get one of the single seats on the train tonight. It's never a guarantee that I'll be able to get one of the single seats, but being the night before Thanksgiving the train tends to be even busier than usual.

So I got on the train and headed towards the front of the train where no doors had opened. And as I made my way through the second car of the train, I spotted an empty single seat, and there was one guy between that seat and me. And he was blocking the whole isle while he put his luggage into the rack, so I couldn't sneak past him and nab the single seat. If he wanted it, there was nothing I could have done to stop him (Besides him being between the seat and I, he was bigger than I was.). But he put his luggage away and then walked back the other direction into the middle of the car. I jogged forward and with a smug grin happily claimed my seat.

Of course, that smug grin quickly disappeared when I realized where the seat was: Right next to the dining car.

A quick lesson on the layout of the Amtrak train car I typically ride in: The cars are two floors, with the lower floor being reserved for the disabled and elderly who have difficulty climbing the stairs. There are two stairwells on each car, with one about a third of the car from each end. Across from the stairwell is a luggage rack. Each car is composed mostly of two person seats. There are 8 seats in each car that feature four seats facing each other across a table, and there are 2 more seats that feature four facing seats without a table. At each end of each car on the upper level is a door to the next car, and because there isn't enough room for a two person seat, there is a single seat on each side of that door, for a total of 4 single seats per car.

So, I'm on a very busy train, sitting right next to the door to the dining car. The snack bar line is so long that it has stretched out of the dining car the whole ride, so the line blocks me into my seat. And the bored people standing in the line idly watch me typing, and I get self conscious and turn my screen away from them only to realize that I just gave them a better view in the reflection in the window.

And the worst part is the people standing in line just hold the door open, so all the noise from the train echoes up and right into my ears, and boy is it a good thing that I have aspirin with me.

I asked the first few people to shut the door and to just wait on the other side. "Besides, standing between the cars isn't safe," I'd remind them. But I quickly gave up on that tactic when I realized that I'd have to remind every 4th person, because people are dumb.

But I've got a single seat, and that's all that counts.