The other night, Keith and I got into a rather heated conversation about the Gran Turismo series in general, with him on the side of all that was right and good about Gran Turismo 1 and 2, and me admonishing the controls of Gran Turismo 3. And as long as it was fresh on my mind, I figured I should codify it into a proper review.
The first two games in the Gran Turismo series were highly regarded as some of the best racing games of all time, with incredibly realistic driving physics, "good" graphics, more authentic cars then you could shake a stick at, and incredible customization options. But I couldn't ever bring myself to play them, because the graphics just weren't realistic enough for me. Now, I'm not normally much of a graphics whore, but as long as a game is trying to be realistic, the whole package has to be realistic. In the case of Gran Turismo 1 and 2, the graphics just weren't realistic enough for me, and so I never bothered to try the games.
So. Gran Turismo 3. There was a lot of hype surrounding this PS2 game: "System Seller." "Killer App." "Photorealistic." Et cetera. I didn't quite buy the hype, but I watched many videos, and decided the graphics were finally realistic enough for me to give this "realistic driving game" a go. But the repeated delays the game suffered only served to increase my anticipation, and by the time the game actually came out in July I could hardly wait to play it.
And I popped the game into my PS2 (which I hadn't actually touched since April), and attempted to jump into the game. And instead of a racing game in which I could just go, I found out that this was a game where I was going to have to learn the ropes. And I found out that not only did I have to learn the ropes, but that the ropes were very high. Getting good at this game takes extreme patience, and the margin of error to earn the various licenses is ridiculously low. Frankly, I found myself frustrated with how precise the game required me to be, and the time it would have taken to get good enough for the game to be enjoyable simply wasn't worth it.
But wait, you cry, it's a realistic racing game! Yes, it is. It's very realistic, and that's a good thing, but just because it's realistic doesn't mean that the controls have to be a bitch. How are they a bitch, you ask? Well, you probably don't know this, the the X O SQUARE and TRIANGLE buttons on the face of the PS2 controller are supposedly analog. While they *might* be analog, the buttons themselves have a very small range of motion, and most games still (thankfully) treat them as digital buttons. But not Gran Turismo 3. Oh no. Acceleration (X) is (realistically) an analog affair, but attempting to *half* press the gas through several S curves is not only necessary to get certain licenses, but also damn near impossible without an incredibly steady thumb. And trust me, it's necessary. I spent hours on certain license courses, attempting combinations of gas+break, tapping the gas, and more, but half pressing the gas (as the demo car demonstrated) was the only effective way of taking those turns.
The control situation was, as I've already said, frustrating. And it was that control situation that left me considering buying a wheel for my PS2, just so that I could have foot peddles for gas and break. And it was also the control situation that kept me from playing this game for months, and instead only had me playing for weeks.
I think the control of the game reduces its mass appeal, and will keep a lot of people from truly enjoying it. However, there are people out there who will be more than willing to invest the time to get good at this game. And I'm happy for those people, because they're going to get an incredibly realistic racing experience with a ton of replay value. I'm unfortunately not one of those people.
So now that I've spent all that time talking about the control, you're going to get one paragraph talking about the rest of the game. The graphics were up to snuff, and I found them acceptably realistic. My one complaint was the lack of drivers in the cars, which was just... eerie. And when I showed the game to a few of my non-gamer, non-racing-fan friends, they simply commented "What's so special? It looks like any other racing game..." There were more than enough cars for my taste available in the game, and they all looked great. There were ample customization options, most of which I barely understood. And the sound was more than adequate.
As frustrated as I got with the controls, this is still a very good game, and I wouldn't hesitate to recommend it to any racing fan with the above caveats. I don't believe the game is for everyone, though, and I would probably recommend a simpler racing game to most casual video game players who don't want to invest a lot of time to learning what it takes to be good at this game.
4.5/5